Update - 0.15
SinglePlayerProject (On Hold) » Devlog
Player
- Dash cooldown increased to 2 seconds
- Up-Force cooldown increased to 5 seconds
- Increased player speed
- Added visual effects when taking damage
- Added Head-Bobbing when sprinting
- Temporary animations
- Reaching level 2 stress will now disable abilities
- Reduced the chances of clipping through walls
- Reduced intensity of headlights (head model)
- Removed sprinting while standing still
Weapons
- CZ and KSG available (CZ can be swapped out for a Glock. AK can be swapped out for a KSG in the weapon swap screen)
- These guns are not completely finished. These guns may not function properly
- You can finish enemies with the Vector, Glock, MP7, G11, CZ , and Scar by pressing X
- Finishing an enemy will heal 25 health
- You can only finish an enemy when they have a blue orb glowing above them
- Appears when they are low on health
- Finishing an enemy will heal 25 health
- Landmine
- Deals very high damage and has a very big radius
- Pressing ALT will swap between Grenades and Mines
- Only 1 mine is available and takes 15 seconds to restock
- Explodes when touched or when hit
- KSG
- Unfinished Model
- Listed as Medium Ammo type. Will be swapped to Shotgun Ammo
- Rifle
- Reduced Rate of Fire
- Grenade
- Reduced damage radius
- Changed explosion effect
- Improved visual recoil
- Improved weapon flash lighting
- Improved Scar animations
- Improved MP7 animations
- Improved Vector animations
- Improved all weapons firing animations/visuals
- Improved animation blending
- Added sprinting animation to Vector, Ak, Glock, Scar and KSG
- Aiming with the Vector will now prevent sprinting
Weapons now have tags
- Standard: Glock, Vector, MP7, AK, Rifle, Scar, G11
- Standard weapons
- Modified: CZ, KSG
- Weapons being worked on or "unique" traits
- Experimental: Bizon
- Weapons that are being worked on that have special features. May have a chance to be removed or not be actively updated
Maps
- Improved enemy spawning in Neon
- Fixed Neon music distortion
- Added 3 Visual Test maps
- Being used to test lighting
- 3 small maps
UI
- Improved Main Menu UI
- Improved player UI
- Things are spaced evenly and removed useless UI
- Reaching full Stamina will hide the Stamina bar
- Fixed overlapping text
- Added images to ability prompts
- Taking damage will cause UI shake
- Updated Neon loading screen
- May not play properly
- The tutorial has been moved into the Extra tab in the main menu
- View how weapon specials work and how certain player functions work
- Unfinished menu
Performance
- Improved overall quality
- Materials are now more GPU focused
- Reflections now appear in some maps
- Note: Very minor reflections/low quality reflections
- Lighting Improved in Neon
- Improved performance for AI (uses less resources and have better pathfinding)
- Full-Screen can now be toggled
- All maps now use Global Illumination for better lighting
- Except "Arena"
Hostiles
- Decreased the chances of the Hit Audio not playing
- Improved Hit reaction
- Working on new hostile: Marksman Bob
- Shoots from a distance
- This is being used to test AI positioning and AI interactions towards the player
Other
- Improved main menu music
- Text now stays the same size no matter the resolution
- Removed some resolutions (16:9 resolutions are only visible)
- Improved audio use and replaced audio on some items/objects
Files
SinglePlayerProject - MainBuild (0.15) 202 MB
Version 5 Dec 08, 2022
SinglePlayerProject - MainBuild (0.15) - Linux 222 MB
Version 4 Dec 08, 2022
Get SinglePlayerProject (On Hold)
SinglePlayerProject (On Hold)
Unfinished project
More posts
- Update - 0.14 - Small UpdateNov 09, 2022
- Update - 0.13Oct 27, 2022
- Update 0.12 - Small updateOct 25, 2022
- Update 0.11Oct 24, 2022
- Unfinished version of the game availableOct 21, 2022
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