Update - 0.15


Player

  • Dash cooldown increased to 2 seconds
  • Up-Force cooldown increased to 5 seconds
  • Increased player speed
  • Added visual effects when taking damage
  • Added Head-Bobbing when sprinting
    • Temporary animations
  • Reaching level 2 stress will now disable abilities
  • Reduced the chances of clipping through walls
  • Reduced intensity of headlights (head model)
  • Removed sprinting while standing still

Weapons

  • CZ and KSG available (CZ can be swapped out for a Glock. AK can be swapped out for a KSG in the weapon swap screen)
    • These guns are not completely finished. These guns may not function properly
  • You can finish enemies with the Vector, Glock, MP7,  G11, CZ , and Scar by pressing X
    • Finishing an enemy will heal 25 health
    • You can only finish an enemy when they have a blue orb glowing above them
      • Appears when they are low on health
  • Landmine
    • Deals very high damage and has a very big radius
    • Pressing ALT will swap between Grenades and Mines
    • Only 1 mine is available and takes 15 seconds to restock
    • Explodes when touched or when hit
  • KSG
    • Unfinished Model 
    • Listed as Medium Ammo type. Will be swapped to Shotgun Ammo
  • Rifle 
    • Reduced Rate of Fire
  • Grenade
    • Reduced damage radius
    • Changed explosion effect
  • Improved visual recoil
  • Improved weapon flash lighting 
  • Improved Scar animations
  • Improved MP7 animations 
  • Improved Vector animations
  • Improved all weapons firing animations/visuals
  • Improved animation blending
  • Added sprinting animation to Vector, Ak, Glock, Scar and KSG
  • Aiming with the Vector will now prevent sprinting 

Weapons now have tags

  • Standard: Glock, Vector, MP7, AK, Rifle, Scar, G11
    • Standard weapons
  • Modified: CZ, KSG
    • Weapons being worked on or "unique" traits 
  • Experimental: Bizon
    • Weapons that are being worked on that have special features. May have a chance to be removed or not be actively updated

Maps 

  • Improved enemy spawning in Neon
  • Fixed Neon music distortion
  • Added 3 Visual Test maps
    • Being used to test lighting 
    • 3 small maps

UI

  • Improved Main Menu UI
  • Improved player UI
    • Things are spaced evenly and removed useless UI
    • Reaching full Stamina will hide the Stamina bar
    • Fixed overlapping text 
    • Added images to ability prompts
    • Taking damage will cause UI shake
  • Updated Neon loading screen
    • May not play properly
  • The tutorial has been moved into the Extra tab in the main menu
    • View how weapon specials work and how certain player functions work
    • Unfinished menu

Performance 

  • Improved overall quality
    • Materials are now more GPU focused
    • Reflections now appear in some maps
      • Note: Very minor reflections/low quality reflections
    • Lighting Improved in Neon
  • Improved performance for AI (uses less resources and have better pathfinding)
  • Full-Screen can now be toggled
  • All maps now use Global Illumination for better lighting 
    • Except "Arena"

Hostiles

  • Decreased the chances of the Hit Audio not playing
  • Improved Hit reaction 
  • Working on new hostile: Marksman Bob
    • Shoots from a distance
    • This is being used to test AI positioning and AI interactions towards the player

Other

  • Improved main menu music 
  • Text now stays the same size no matter the resolution
  • Removed some resolutions (16:9 resolutions are only visible)
  • Improved audio use and replaced audio on some items/objects

Files

SinglePlayerProject - MainBuild (0.15) 202 MB
Version 5 Dec 08, 2022
SinglePlayerProject - MainBuild (0.15) - Linux 222 MB
Version 4 Dec 08, 2022

Get SinglePlayerProject (On Hold)

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